TOP: If blocked from hand, toss the next evil Enhancement played in battle. You may convert this card to meek to draw 2 (or take a good N.T. card from Reserve). BOTTOM: Meek
TOP: If blocked from hand, toss the next evil Enhancement played in battle. You may convert this card to meek to draw 2 (or take a good N.T. card from Reserve). BOTTOM: Meek